Old Man Winter and Possession return, but newcomers Ironsides (lets you use a shield to collect bullets fired at you as ammo) and Peeping Tom (allows you to see enemies through walls) add new layers of combat. This wouldn’t be Bioshock without plasmids, and Burial at Sea: Episode 2 has plenty of new ones for you to use. Mixing these methods up helps make exploring the bowels of Rapture quietly as exciting as ever. Tranquilizer darts knock out enemies, Noisemakers can lure enemies to a specific location, and Gas darts can be fired at a group to incapacitate them all at once. Theoretically, Elizabeth’s approach is one of non-violence (when you aren’t using guns), so all of the ammunition for the crossbow is non-lethal, but I still found myself using it more than any other weapon. But the real fun is with the crossbow that Elizabeth can use to dispatch her enemies silently. She can still fire a shotgun, magnum, or machine gun with ease, and the newly introduced Radar Range returns as well, allowing you to explode enemies with a powerful blast of microwave energy. While stealth is a big factor in Episode 2, that isn’t to say Elizabeth will be without her fair share of powers or guns to handle. The revelation at the end left me speechless for quite some time, and it is a true testament to Irrational Games that stellar storytelling and thoughtful characters can still make a huge impact in today’s gaming market. Of course, the real beauty of Burial At Sea Episode 2 comes with the ultimate conclusion of the Bioshock storylines, and how everything from the original to Infinite are connected to one another. The dilapidated hallways filled with running water and darkened corners are perfect to mask the sounds of your footsteps. It is this style of gameplay that has never been seen before in Bioshock, and it fits perfectly with the mood and setting of Rapture. Since Elizabeth no longer has her tear ability (you will find out why) or the ability to scrounge up loose ammo or coins, her journey through Rapture is much more fragile than Booker’s, with her often resorting to the shadows and avoiding combat to successfully uncover what lies at the end of Rapture. But while the first episode put players solely in the shoes of Booker as he tried to uncover the secrets of Rapture and who Sally really is, Episode 2 allows players to control Elizabeth as they sneak their way through Rapture with new plasmids and a much more approachable and enjoyable story. What Is It?īioshock Infinite: Burial At Sea Episode 2 is the continuation of the alternate story of Booker and Elizabeth as they venture into a pre-ravaged form of Rapture as they search for a Little Sister named Sally. The perfect swan song for Irrational Games and proof that fan service can still be present even with the inevitability of a company closure. The story flawlessly blends together with the first two games while giving fans a chance to control Elizabeth and explore Rapture in a different light. But while Episode 1 faltered a bit for being too repetitive and predictable, Episode 2 delivers one of the best add-ons for Bioshock in years. Kevin Levine and his team have always delivered quality fan service and with the first episode of Burial at Sea, fans got to return to Rapture and follow Booker as he fought off enemy splicers (and Big Daddies) in search of a missing girl. Last week Levine announced he was "winding down" Irrational Games and handing over the BioShock franchise to publisher 2K Games.With the stunning announcement of Irrational Games closing down, many questions were left unanswered about the future of Bioshock and where the series will head in the future. Remind anyone of stealth game Thief: The Dark Project? Wait! That came out in 1998! And Ken Levine was one of the designers! We don't have much to go on save the image above. In Episode Two you play as Elizabeth, not Booker. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools." "As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthroughs. "In Burial at Sea - Episode Two we put a focus on balance and stealth mechanics," said Irrational Games creative director Ken Levine. The DLC add-on launches on 25th March.ġ998 Mode follows 1999 Mode, which was included in BioShock Infinite as its hardest difficulty. This mode challenges players to complete the narrative using only non-lethal tools. Irrational Games has announced 1998 Mode for BioShock Infinite: Burial at Sea - Episode Two. Remind anyone of Thief: The Dark Project?
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